![reflex arena level editor installation reflex arena level editor installation](https://www.gamesear.com/images/2017/3/reflex-arena-destruction.jpg)
I spent a fair amount of time as a teenager messing around with making Quake 3 maps, and I still love their particular architectural style - not the gothic or industrial themes, but the sharp angles and multi-level atriums and intertwining corridors. That includes matchmaking, features to help with spectating of matches, an in-game replay editor for those slow-motion trickshot mash-ups, a training system and best of all, an in-game multiplayer map editor. While the core mechanics look near identical to those beloved '90s shooters, much of what the Reflex team have planned is in the infrastructure that sits around the game. Which looks amazing, even if I can't help but follow up "Skill-Based Movement System" with "That You Will Never Be Skillful Enough To Use." To see this content please enable targeting cookies. Let's re-start this classic videogame pub argument, and put an end once-and-for-all to the tedious 'which is better LoL or Dota' question. It's similarly "a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter," but the '90s shooter its aping is Quake 3. Reflex, now on Kickstarter, has the right idea instead.
![reflex arena level editor installation reflex arena level editor installation](https://www.level.com.tr/wp-content/uploads/2017/03/01-3.jpg)
Hey Adam! That's not the root of the arena FPS! Just yesterday Adam wrote about Toxikk, a multiplayer arena FPS that aimed to take the genre back to its roots by invoking Unreal Tournament.